Be afraid. Be very afraid. It knows where you sleep and constantly creeps toward you, closing the distance with every beat of your heart. There is no defense for it because your ego won't allow you to recognize its very existence, never mind its overwhelming presence. Knock Knock.
Why didn't you open the door? Oh, you're wide asleep, with one eye open, gripping your pillow tight. What happened to your silly notion; there is nothing to fear but Fear itself? A sound comes from the door in the back of your mind, the shadowy depths of unreality. Knock knock.
Emotions are a funny thing. On the one hand, they're nothing more than electrical impulses, errant data. On the hand that truly matters, passion is what defines humanity and makes life worth living. Emotions can't be touched, but they are real, nevertheless. Knock knock.
Fear doesn't sleep, and it rarely rests on its laurels. Fear sways more hearts and minds than Love, and it knows that fact, intimately. When Fear takes a day off, humanity is terrorized even more, wondering when it will return, because it will. Knock knock.
People speak about cobwebs of the mind, as if they were something real. Maybe they are substantial, and perhaps they're just a metaphor. What if our minds all had a certain amount of cobwebs? What purpose would they serve?
We've all heard people say in one form or another, "I need to sweep the cobwebs from my mind?"
What do folks mean when they say something like that? Certainly, they don't mean it literally, or on some subconscious level, do they? Are cobwebs something more than they appear to be on the face of it?
When I think about cobwebs, my mind starts whirling about thoughts of something spinning an intricate design with some intention to accomplish something important to it. Couple that with the cerebral space of the mind, and my thoughts go into maximum overdrive. Our minds are a crucible for all manner of datum that can be spun into something fruitful. I just know that to be the truth. All, part of the mysteries of life.
So maybe, just maybe, what we perceive to be cobwebs are actually kernels of something great and bountiful, wonderful ideas bigger than ourselves. Perhaps, we don't want to be so hasty when deciding to sweep these designs from our minds, when it might be more prudent to organize them and use them for something useful. By sweeping them away, you may be destroying the beginnings of the next great idea, such as the cure for cancer. Something to consider. After all, there is so much more we don't know about what flows between our ears than we can possibly understand.
Pain is a signal or warning something is wrong. These signals are received as electrical impulses, which are interpreted by the body. When all is said and done, pain is nothing more than data, most don't wish to possess.
Want the data mitigated, so the pain goes away? No problem. There is a solution. Onto the scene comes The Pain Merchant to whisk your troubles away.
These specialists in pain mitigation know their trade. No fuss, no muss, and their efforts can be paid for in many ways. They're not just for those born with silver spoons in their mouths.
How do they do it? That's a lot like asking a magician for a look up his sleeves. Rude at best, and insulting at worst. These aren't the sort with whom you want to get on their bad sides.
Not much is known about the trade. Part of the mystery they go to great lengths to keep secret. Some Pain Merchants seem to take the anguish unto themselves, much like sin eaters. Others have been known to curse the pain onto some poor sap. Still others, appear to ground the agony into The Cosmos.
Unseemly work, but there is such a demand for it. Too many people can't stand the pain, but want to stay in the kitchen. For all of your pain relief, consider hiring your local Pain Merchant. It might be the only way to give yourself piece of mind. Your husk will certainly be thankful for the loosening of your purse!
Fantasy artists have been depicting gods practically since the beginning of such art. Unfortunately, their work doesn't reflect any thought went into what it is to be a divine, or how the gods do their deeds. The divine beings appear to perform their miracles, just because they can. That isn't all that satisfying. If you're like me, you want to know how they did such and such!
The Bible begins with God creating the universe out of whole cloth. An impressive deed, in its own right. This greatest of all beings seemed to create its opus out of sheer boredom. Although it is understandable existing without anything else around may not be all that, with infinite thoughts, how would The Perfect Being ever get bored?
Within their myths, The Greeks gave their gods human characteristics and turned their stories into something akin to soap operas. Makes for good theater, but doesn't do anything to inform us about how these divine entities did their deeds, and does give a rise to a question, why would such powerful beings lower themselves to the pettiness of mere mortals? Damn it, inquiring minds want to know the details!
Omnipotence was the go-to theme within early depictions of divine expression. Later fantasy artists decided to limit the gods. These artists depicted the divine as being very powerful beings that were nigh-impossible to kill or destroy, but under the right circumstances, could be damned to some awful place or even destroyed. Again, makes for good theater, but doesn't explain how any divine expression can be ended. Either something is a god or it is not. If the existence of gods can be sundered, there must be a good explanation as to how, and just because is not a satisfactory answer. A ring being tossed into a volcano is not what I would call a mind-blowing, earth-shattering, divine-ending event!
Ideas are the true power of The Cosmos. All oneirologists and cosmologists agree upon that principle. What they don't agree on are the natures and relationships of ideas to themselves and to The Cosmos. Their theories are anything but clear. The only certainty is that anyone who has any dealings with the various Halls of Power must have a method of defending against systems of ideas.
Once someone presents a system of power based upon conceptions, there is no choice but to respond with something more potent, or risk being swept up into the organized network of ideas. Thus, a better mousetrap is needed. One might assume such a construct, even if purely defensive in its nature, would need to be based upon better notions. The trouble with that is, what is a better idea? In the simplest of terms, what makes a concept more potent than another, and who or what makes that determination?
What is a better idea? What makes a concept more potent than another? Who or what determines the characteristics of notions? How would someone wield a concept?
Without a doubt, ideas are so much more than something imagined in the mind. Many oneirologists believe concepts are the root of all power. They claim those who wield ideas are in a wholly different league than those who do not. One legendary expression goes something like, "When someone comes at you with an idea, your best weapon better not be a gun!"
Anyone can hold a gun, and most anyone can fire it. Physical objects are easy to handle and manipulate. Ideas are altogether a different kind of animal. Being intangible, concepts defy physical touch and exploitation. Something else is needed to bridge the gap between the physical and the intangible. At least one oneirologist believes data to be the key to bridging that gap.
Data flows through the mind with every sound we hear, every single thing we see, and every flower we smell. We don't need to connect to data, it has already made a relationship to us. The next step is to conceive of a way to use data for the manipulation of ideas, but how?
What is it about concepts that would lend themselves to utilization in the first place? At the end of the day, each idea is nothing more than a conglomeration of characteristics. In theory, these qualities can be understood and thus, manipulated, at least mentally. It seems, the trick is to mentally tag the datum already present in the mind to get them to orchestrate concepts to do whatever the desired outcome may be. One might suppose this would require some form of mental construct or rubric of understanding.
It is possible to conceive of a mental factory in which datum serves as the workers and ideas as the material they work. This would be one kind of mental construct, a cerebral edifice existing within the seemingly empty, but vast, space of the mind. We've thought of a place where worker data would reorder the qualities of notions for the purpose of achieving some desired outcome.
To reorder the characteristics of ideas, one must understand the relationship of ideas to each other. The first principle is not all ideas are equal. This brings us back to a twin set of questions: What is a better idea, and what makes one concept more potent than another?
Is hard better than soft, or just different? At root, easy questions. Upon reflection, variables and nuances cloud the equation. For this to work, there needs to be clarity, but how much? In theory, only as much as the purpose or intent at hand requires. That much is controllable. Instead of every possibility, a narrowing of potentiality needs to occur. The datum involved must be given specific instruction.
If the instruction to the workers is, hard is more desirable than soft, the construct will build with that in mind. In this case, soft will never and can never be better than or superior to hard. Order the rubric to attach this conception to a cooked strand of spaghetti, and hopefully the limp and soft piece of pasta becomes hard. This is what wielding concepts is all about, manipulating ideas to affect the tangible components of reality. A simple flicker of the mind and reality succumbs and conforms to it, and you didn't need to lift a finger in the process of molding this small bit of reality.
By the utilization of this rubric of understanding, ideas can be wielded more easily than anything of substance. With all of that in mind, keep your thoughts loaded, and keep your mind spry!