Many users of the majykal arts consider conjuration to be the most powerful tool in the wizard's bag of tricks. The beauty of conjuration is its simplicity. It can be used to summon, scry or look at things or places, gather and impart information, tag something or someone, and among other applications, maintain systems and processes. Conjuration is limited only by the imagination of the practitioner.
Three components are needed for a conjuration to work. These elements must be carefully tailored to the purpose of the conjuration. A focus of the object or target, a physical platform, and a ritual are the necessary pieces. These three components can be integrated together in any manner, but must be intermingled in some way for the conjuration to have the intended result.
First, the conjuror must gather a focus of the intended object or target of the conjuration. The more integral the focus is to the purpose of the conjuration, the better the result. This focus can be a picture, a hair, a drop of blood, a pinch of dirt, or anything that signifies or connects to the target of the conjuration. The closer to the target, the better.
Next, a physical platform is necessary. This a tool of the conjuror that can be reused in most instances for other conjurations. It can be a bowl, a cauldron, a pool, a koi pond, a fire pit, a garden, an apple grove, the top of a hill with standing stones equidistantly spaced, or anything the conjuror desires. The only requirement is that it be physical.
The third and last requirement is a ritual. This element must be carefully tailored to the purpose of the conjuration. It must tie and bind the three components until the conjuration runs its course. The greatest amount of thought is put into this element.
Once a conjuration is past the fifty percent mark of completion, it cannot be stopped or dispelled in any manner. One way or another, it will reach its intended conclusion. When a conjuror does her homework, she is rewarded with a conjuration that goes off without a hitch and gives her the intended result. That reason alone makes conjuration the go-to majyke of the seasoned practitioner.
What is this thing cosmologists(scientists who study reality not beauty consultants) refer to as The Cosmos. Some say it is what encompasses all of space and time within reality, while others simply state it is the universe we live within. Neither explanation is satisfying. Something is missing because both definitions really say, "it is what it is."
Nailing down a workable definition of The Cosmos is a tricky affair because The Cosmos has so many aspects. It becomes easy to focus on one or two characteristics and forget about the rest. Let's face it, The Cosmos includes some heavy stuff; space, time, physics, existence, states of being, and the list goes on and on. The Cosmos is everything, and we won't touch the subject about Nothing. The difficult part is wrapping your head around the entire concept of The Cosmos and determining from there what is fundamental about it.
Many philosophers such as Kant have suggested there can be no understanding of anything unless and until you get to the most fundamental level of that thing. With that in mind, the inquiry would then be, what is the most fundamental level of The Cosmos? Two able cosmologists, Ebeneezer The Geezer and Professor Ernst Vogelmier, have determined that to be The Passion and The Null.
When one thinks about passion, thoughts of emotions as distinguished from reason come to mind. The Passion is so much more than that, which is why it is one of two fundamental and intrinsic components of The Cosmos. The Passion is unbridled irrationality that encompasses every emotion on every level. It is intangible by nature and forms one of the building blocks of The Cosmos.
The Null is another tricky concept to pin down. It has nothing to do with anything to do with void or The Nothing. The Null is one of the building blocks or fundaments of The Cosmos. It is tangible material to which everything eventually returns. There is no truth to the myth that everyone returns to dust as in sand or soil.
The Passion and The Null are the intangible and tangible components of The Cosmos. They operate as a unity for the benefit of reality and existence. Without them, there would be no Cosmos. That is the reasoning behind why these two fundaments are that which are intrinsic to any Cosmic understanding. To truly comprehend The Cosmos and the meaning of life, first one must study the mysteries of The Passion and The Null. These twin fundaments eternally dance with one another to give The Cosmos meaning. They dance so we may exist.
Doom in the hands of The Fates is a weapon all mortals fear, but what is it? The encyclopedic definition of Doom, at root, is simple enough. It is a condemnation or sentence ordered in the name of justice. If that is the case, then The Fates must be some kind of arbiters of justice, and therefore, Doom is their method of carrying out their judgments. Oh, if that were the case, things would be so simple. Nothing can be further from the truth. As with life, death has its complexities.
The Fates, Death, and The Lords of The Nine Hells vie for the souls of those who die uncommitted to The Gods. Each of these parties have devised different methods for harvesting unspoken for souls. Most of the time, none of them dare to step over the line and onto the toes of The Gods. Since most souls are given to one God or another, the three parties fight against one another for these limited resources.
Death is a patient sort. This harvester of souls is the most Cosmic and most ethical of the reapers of lost souls. It waits in the shadows on the periphery of life with its baying hounds for the end to come to a mortal's life. Generally, Death doesn't step on the toes of other harvesters. When The Fates or The Lords of The Nine Hells have set their eyes upon any given soul, Death usually backs off and lets destiny take its course.
However, Death is ethically minded and has a sense of fair play. Every once in a blue moon, The Fates or The Lords of The Nine Hells step way out of line, and Death intervenes on behalf of the trodden upon mortal. The most famous intervention occurred on behalf of Bloodla Gisdain who became Madame Death. She now sits beside Death in The Deadlands. Such overtures are far from the norm. Conflict is just not Death's way. It views its process as a natural one, rather than a combative one.
The Lords of The Nine Hells are a consortium of daemons who have risen to the highest heights of authority within The Hallowed Halls of Power. Nobody knows how many daemons are in this consortium, just that it is a chaotic order that views death as a combative and violent process. These Lords harvest souls they perceive would be useful for the stability of The Nine Hells. It is not unheard of for these harvesters to make deals with The Fates to obtain coveted souls.
The Fates are three cantankerous women who wield Doom as a curse to prey upon those souls unlucky enough to have caught their attention. They just love the hunt and the take down of the souls they crave. They use vice to weaken the mortal and mark the soul. Once a mortal's soul has been marked, the hunt begins.
A destiny, usually a violent one, is tied to the souls of their unlucky marks. It is infused through vice; things like whiskey, sex, gambling, and anything to excess. Continued use of the vice, scars the soul to such a degree over time that the soul eventually has no defenses in which to fight. Any effort by the mortal to fix or alter his or her destiny is akin to picking a scab that will never heal, and only serves to draw Doom closer. In the end, cracks appear within the shadows around the mortal, and Doom eventually springs from the cracks to harvest the desired soul. The Fates are persistent, capricious, and nasty, old crones who almost always get their way.
Doom is many things, but not any one thing in particular. It is at once a concept, an entity, a curse, a harbinger of destiny, and a weapon. Although Doom works most closely with The Fates, the questions of the day are, does Doom have its own agenda and if so, what might that be?
Webster defines Nothing as something that does not exist. Ironic that something is within the definition of nothing. In any event, imagery of blank darkness immediately comes to mind. What if Nothing did indeed exist? With fantasy, anything is possible, right? And what if this Nothing served as the souls for supernatural beings with draining properties such as wraiths or vampyres?
If The Cosmos is indeed infinite then every possibility must therefore exist, including the concept of Nothing. Webster defines infinite as being limitless, boundless, and endless. Just because something is not comprehensible or conceivable does not mean it does not exist. Do not make that fatal mistake. Just ask those who arrogantly waltzed into the crypts of The Unfathomable Serviturs with the hubris only mankind dares to wield like shields. Oh, we can't, because those simpletons were never heard from again!
Nothing is connected to The Dark and is filled with endless layers of eternal darkness. It feeds on everything and gives the gift of potentiality back to The Cosmos, which in turn spins that potentiality into infinite possibility. For you see, Nothing is an integral part of a Cosmic ecosystem on the grandest of scales.
Supernatural beings like wraiths, vampyres, and banshees have no natural souls like mankind, fore these creatures are no longer a part of mankind if they ever were connected to our species in any manner. At the moment of creation of these kinds of creatures, Nothing fills the void of these beings and becomes their de facto souls. A hunger consumes these creatures of the night and dominates their very existences. It is a painful process that continues until the day of the destruction or dooming of these tragic creatures.
Unfortunately, Nothing must be fed, and the Cosmic ecosystem must be serviced, both at the expense of these supernatural creatures. No natural born man should want any part of the curse these dark beings shoulder every minute of their pitiful existences from their creation to the very day of their demise. Doom cannot come too quickly for these creatures who no longer feel The Light with souls of Nothing!
My Thought Trains keep rolling every minute of every day. They are loaded for bear with ideas of every stripe. When I unload them, I discover new characters, creatures, spells, towns, plot lines, and so much more. These Passing Thoughts quickly become new friends that beckon me to them. All I have to do is find the right home for them. Yippekiyay!
Ideas are powerful things to behold. Think of all of the wars that have been fought over the notions of liberty, freedom, and fair play. Philosophers have written tomes upon tomes about these ideas. Some of the greatest fiction has based plots on these mental constructs. Tolstoy's, War And Peace, and Shaw's, Arms And The Man, come to mind in that regard. Since concepts arouse and fuel our passions in real life and in other works of fiction, why don't they play a central, or even more prominent, role in fantasy stories?
Concepts, by their very natures, are intangible and untouchable in any normal way or by any ordinary means. The existence of magic and supernatural elements are game-changers. Those things make it possible for characters to manipulate these untapped resources to whatever fantastical ends authors can dream up within the tapestries they weave for their characters. Ideas are hidden gems just waiting in the shadows for fantasy authors to shine a light on them!